Health and Medical News and Resources

General interest items edited by Janice Flahiff

[Report] Mobile Social and Fun Games for Health – Summary with Links to Examples of Games

Illustration of the Amazing Food Detective

From the Web site The Incredible Adventures of the Amazing Food Detective  – a free online health game about how to eat right and exercise sponsored by Kaiser Permamente thrive

The report Mobile Social and Fun Games for Health, free through registration, is sponsored by  mobi health news research.

While it focuses on industry trends, it does give some good overviews of how the public views and uses social media and health gaming.

Some insights from the report

  • “Game designer Jane McGonigal argues in her recent book, Reality is Broken, that “games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges.” McGonigal believes that gamers “will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses” to change the world. “
  • There is a growing clinical trial evidence base that shows that games can improve players’ health behaviors and outcomes in areas such as addiction control, healthy eating, physical activity, physical therapy, cognitive therapy, smoking cessation, cancer treatment adherence, asthma self-management and diabetes self- management.
  • “Kaiser Innovation Center’s Dr. Yan Chow  [states] “game thinking gives people permission to fail, and that is new and important in healthcare.” “
  • “The provider community is in need of better educational tools to improve efficiency and lower costs. Care providers of all stripes are interested in employing new ways to help patients understand their diseases and regimens to help them better take care of themselves. to new technology, they see a pressing need to identify and market a new suite of offerings that will function together to improve health outcomes. “
  • The report gives examples of two companies which use multidisciplinary teams to develop and market games.
  •  Tw0 of some examples of games for health in development

“Beating Heart,” which “introduces heart health to young adults by letting them get their heart rate when they touch their iPhone and also allowing them to share this information with friends.” scientists, exercise scientists and physicians working together,” Patrick said. “No one discipline owns more than a minority share.”

“The Magic Carpet” game where the harder the user blows into their phone, the more an interactive magic carpet pictured on the user’s phone moves.

  • Some examples of health games now availableMindbloom – Grow the Health You Want  [uses]a tree metaphor to represent the different branches of a person’s life — health, relationships, lifestyle, leisure, finances, spirituality, creativity and career. Users focus on making small meaningful changes to improve the quality of their lives. There are five elements that drive consumer engagement within this game

    MeYou Health—everyday wellbeing with small actions using community support

    “MeYou Health promotes everyday wellbeing by  encouraging small actions and fostering social ties that drive meaningful behavior change. Daily Challenge is the application that encourages users to take small, achievable steps toward healthy living every day. Getting started only takes a few minutes. Once you sign up, you get an email at 7 am to do one small task, across a wide range of wellbeing domains, from physical activity to eating well to emotional health and more. Feedback includes social proof of action from your personal connections.

    OneRecovery is an online support network for individuals in recovery from alcoholism, drug abuse and eating disorders.  It is a place for members to share stories, work on their recovery and mutually support one another in real time.  The web and mobile program combines social networking technology, game mechanics and evidence-based clinical principals to support sustained engagement and behavior change.

    Vive Coach – A  corporate wellness application.Vivecoach team wellness challenges combine the convenience of mobility, the power of community and the appeal of gaming to get employees excited about doing something good about their health.  Vivecoach challenges include step count competitions, weight loss challenges, and exercise challenges that may appeal to large groups. They also include smaller group or niche challenges called “Cold Turkey” challenges focused on giving up things like soda, sweets, junk- food, or cigarettes. Challenges for flossing and sleeping have also been used. Vivecoach encourages the company administrators or any employee to create new challenges.

    The Amazing Food Detective: Based on a skit developed internally at Kaiser and then produced by an outside game designer, the game utilizes eight short mysteries and 24 fun arcade mind-games. Kids play the role of detectives fighting childhood obesity.Escape from Diab is a sci-fi adventure and video game developed to prevent kids from becoming obese and developing related illnesses as diabetes.”Medical device developers are looking at gaming elements to bring deeper customer engagement with their products to increase sales.”

January 7, 2012 - Posted by | Consumer Health, Health Education (General Public), Nutrition | , , , , , ,

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