[Report] Mobile Social and Fun Games for Health – Summary with Links to Examples of Games
From the Web site The Incredible Adventures of the Amazing Food Detective – a free online health game about how to eat right and exercise sponsored by Kaiser Permamente thrive
While it focuses on industry trends, it does give some good overviews of how the public views and uses social media and health gaming.
Some insights from the report
- “Game designer Jane McGonigal argues in her recent book, Reality is Broken, that “games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges.” McGonigal believes that gamers “will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses” to change the world. “
- There is a growing clinical trial evidence base that shows that games can improve players’ health behaviors and outcomes in areas such as addiction control, healthy eating, physical activity, physical therapy, cognitive therapy, smoking cessation, cancer treatment adherence, asthma self-management and diabetes self- management.
- “Kaiser Innovation Center’s Dr. Yan Chow [states] “game thinking gives people permission to fail, and that is new and important in healthcare.” “
- “The provider community is in need of better educational tools to improve efficiency and lower costs. Care providers of all stripes are interested in employing new ways to help patients understand their diseases and regimens to help them better take care of themselves. to new technology, they see a pressing need to identify and market a new suite of offerings that will function together to improve health outcomes. “
- The report gives examples of two companies which use multidisciplinary teams to develop and market games.
- Tw0 of some examples of games for health in development
“Beating Heart,” which “introduces heart health to young adults by letting them get their heart rate when they touch their iPhone and also allowing them to share this information with friends.” scientists, exercise scientists and physicians working together,” Patrick said. “No one discipline owns more than a minority share.”
“The Magic Carpet” game where the harder the user blows into their phone, the more an interactive magic carpet pictured on the user’s phone moves.
- Some examples of health games now availableMindbloom – Grow the Health You Want [uses]a tree metaphor to represent the different branches of a person’s life — health, relationships, lifestyle, leisure, finances, spirituality, creativity and career. Users focus on making small meaningful changes to improve the quality of their lives. There are five elements that drive consumer engagement within this game
“MeYou Health promotes everyday wellbeing by encouraging small actions and fostering social ties that drive meaningful behavior change. Daily Challenge is the application that encourages users to take small, achievable steps toward healthy living every day. Getting started only takes a few minutes. Once you sign up, you get an email at 7 am to do one small task, across a wide range of wellbeing domains, from physical activity to eating well to emotional health and more. Feedback includes social proof of action from your personal connections.
OneRecovery is an online support network for individuals in recovery from alcoholism, drug abuse and eating disorders. It is a place for members to share stories, work on their recovery and mutually support one another in real time. The web and mobile program combines social networking technology, game mechanics and evidence-based clinical principals to support sustained engagement and behavior change.
Vive Coach – A corporate wellness application.Vivecoach team wellness challenges combine the convenience of mobility, the power of community and the appeal of gaming to get employees excited about doing something good about their health. Vivecoach challenges include step count competitions, weight loss challenges, and exercise challenges that may appeal to large groups. They also include smaller group or niche challenges called “Cold Turkey” challenges focused on giving up things like soda, sweets, junk- food, or cigarettes. Challenges for flossing and sleeping have also been used. Vivecoach encourages the company administrators or any employee to create new challenges.The Amazing Food Detective: Based on a skit developed internally at Kaiser and then produced by an outside game designer, the game utilizes eight short mysteries and 24 fun arcade mind-games. Kids play the role of detectives fighting childhood obesity.Escape from Diab is a sci-fi adventure and video game developed to prevent kids from becoming obese and developing related illnesses as diabetes.”Medical device developers are looking at gaming elements to bring deeper customer engagement with their products to increase sales.”
- From E-patient Hackers to Health Games on Mobiles (scienceroll.com)
- Anti-Resolution Apps – MeYou Health’s App Helps You Break a Habit Without a Resolution (TrendHunter.com) (trendhunter.com)
- Keas’ Social Game Aims To Make Healthy Living Fun (forbes.com)
- Can Video Games Keep You Vital? (everydayhealth.com)
- Start-Ups Look to Social Gaming to Make Health Care Less of a Pain (online.wsj.com)
- Top Medical Social Media Stories of 2011: Month by Month (scienceroll.com)
- Are Health Care Startups the next big opportunity ? (Halle Tecco/Leslie Ziegler) (empreendersaude.com.br)
- Jane McGonigal on Gaming at BlackBerry DevCon Americas 2011 (VIDEO) (blogs.blackberry.com)
- Gaming for Social Change: An In-depth Interview with Jane McGonigal (forbes.com)
- Renowned Game Designer Jane McGonigal to Speak at BlackBerry DEVCON Americas 2011 (blogs.blackberry.com)
- Gamer Heal Thyself With Jane McGonigal’s SuperBetter (fastcompany.com)
- “Gaming is good for you” by Jane McGonigal (designgames11.wordpress.com)
- Renowned Game Designer Jane McGonigal to Speak at BlackBerry DEVCON Americas 2011 (devblog.blackberry.com)
- Jane McGonigal on Gaming at BlackBerry DevCon Americas 2011 (VIDEO) (devblog.blackberry.com)
- Social trends and game play: pervasive gaming – the next techno bubble or just an emerging snowball from the 1980s? (davidjrodger.wordpress.com)
- Gaming for Good, Gaming for Green (downtoearth.sequoialab.com)
- The best GamesBeat stories of 2011 (venturebeat.com)
- Worker health scheme launched in Scotland (premierlinedirect.co.uk)
- Firms with business insurance ‘may benefit from introducing health and wellbeing schemes’ (premierlinedirect.co.uk)
- Herbalist-Mathematicians Transform Clinical Herbal Education With Game Software (prweb.com)
- The Importance of Gaming – Jane Mcgonigal Shows Why Video Games Can Save the World (TrendHunter.com) (trendhunter.com)
- Tombstone Hold ‘Em, Anyone? (kylemackiemasters.wordpress.com)
- 5 Sites To Find Fun And Free Massively-Multiplayer Online Games (MMOs) (makeuseof.com)
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This blog presents a sampling of health and medical news and resources for all. Selected articles and resources will hopefully be of general interest but will also encourage further reading through posted references and other links. Currently I am focusing on public health, basic and applied research and very broadly on disease and healthy lifestyle topics.
Several times a month I will post items on international and global health issues. My Peace Corps Liberia experience (1980-81) has formed me as a global citizen in many ways and has challenged me to think of health and other topics in a more holistic manner. (For those wishing to see pictures of a 2009 Friends of Liberia service trip to this West African country, please visit www.fol.org. My photo album is included).
This blog is a companion site to my Health and Medical News and Resources Web site with…
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My professional work experience and education includes over 10 years experience as a medical librarian and a Master’s in Library Science. In my most recent position I enjoyed contributing to our library’s blog, performing in depth literature searches, and collaborating with faculty, staff, students, and the general public.
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- Latest from Brookings Institute, independent research reports on social and political issues
- KevinMD.com -“Social Media’s leading physician voice”
- EurekAlert-Medicine and Health
- [Reblog] The Smoking Gun: How U.S. Health Care Came to Cost Insanely More
- [Reblog] Value-Based Care’s Data Problem
- [News release] Credibility of Evidence: A Reconsideration of the Logic and Strength of Our Healthcare Decisions
- [News release] Exposure of US population to extreme heat could quadruple by mid-century
- Database of Promoting Health Effectiveness Reviews (DoPHER)
- [Repost] Putting Chronic Disease on the Map: Building GIS Capacity in State and Local Health Departments
- [News release] Credibility of Evidence: A Reconsideration of the Logic and Strength of Our Healthcare Decisions
- Too Many Athletes Warming Up Wrong Says Australilan Sports Scientist
- War causes mental illness in soldiers
- [News article] The Darker Side of the ‘Love Hormone’
- [News article] The microbiome and the midnight snack: How gut microbes influence the body’s clock
- Mayo Clinic plans to sequence patients' genomes to personalise care
- [Reblog] THE BATTLE OF INTERPRETING RESEARCH RESULTS TO SPECIFIC AUDIENCES