Health and Medical News and Resources

General interest items edited by Janice Flahiff

[Reblog] Helpful things to say to someone who’s sick

Helpful things to say to someone who’s sick.

shutterstock_247007314

From the 22 August 2012 post at KevinMD.com

t’s easy for those with health problems to complain about what we don’t want to hear others say to us, but I thought it might be helpful to let others know what we wish they would say to us.

“You look so good, but how are you really feeling?”

It’s hard for us to respond to comments like, “You look so good” (or the always dreaded, “But you don’t look sick”) because we know that you’re just trying to be nice. If we respond truthfully with, “Thanks, but I feel awful,” you might be embarrassed or think we’re being ungrateful. It would be such a relief to be asked a question that goes to the heart of the matter: “How are you really feeling?”

“I’m going to the grocery store, can I pick anything up for you?”

….

March 3, 2015 Posted by | Uncategorized | , | Leave a comment

Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior

journal.pone.0055003.g001

Figure 1. Participant flying in VR.  This figure shows: (A) The labels the Head Mounted Display, which renders the virtual world on two screens, one for each of the participant’s eyes; (B) The optical tracking markers are labeled. One marker is placed on the participant’s head and two are placed in the participant’s hands. These markers track X,Y, Z position; When the participant raises her hands above her head, she flies higher in the virtual city; (C) One of the eight motion-capture cameras that track the optical marks; and (D) The orientation tracker for head rotation.     doi:10.1371/journal.pone.0055003.g001

 

From the summary at Full Text Reports

Background

Recent studies have shown that playing prosocial video games leads to greater subsequent prosocial behavior in the real world. However, immersive virtual reality allows people to occupy avatars that are different from them in a perceptually realistic manner. We examine how occupying an avatar with the superhero ability to fly increases helping behavior.

Principal Findings

Using a two-by-two design, participants were either given the power of flight (their arm movements were tracked to control their flight akin to Superman’s flying ability) or rode as a passenger in a helicopter, and were assigned one of two tasks, either to help find a missing diabetic child in need of insulin or to tour a virtual city. Participants in the “super-flight” conditions helped the experimenter pick up spilled pens after their virtual experience significantly more than those who were virtual passengers in a helicopter.

Conclusion

The results indicate that having the “superpower” of flight leads to greater helping behavior in the real world, regardless of how participants used that power. A possible mechanism for this result is that having the power of flight primed concepts and prototypes associated with superheroes (e.g., Superman). This research illustrates the potential of using experiences in virtual reality technology to increase prosocial behavior in the physical world.

February 1, 2013 Posted by | Psychology | , , , , | Leave a comment

   

%d bloggers like this: